Sniff
september 2009

SNIFF

interactive public projection
with computer vision and artificial intelligence
created by Karolina Sobecka
software design by James George
SNIFF official site & blog »

A projected dog in a gallery window faces the street. As you approach he will track you and attempt to decipher your intentions. Surprise him and he'll bark, hold out your hand to show you mean well. Forming a relationship he decides to be defensive, friendly, aggressive or indifferent.

Canine interaction epitomizes the first impression. SNIFF engages this encounter by bringing to attention ourselves, how our motions are perceived, and how we read body language in the abstract.

Process

SNIFF uses a combination of a video tracking system (openFrameworks) in communication with a gaming engine (Unity3d). The tracking system is aware of the presence of people and communicates their positions, motion, and gestures to the artificial intelligence engine responsible for the dog's behavior. His mood and awareness become a product of interaction over time.



Media



Exhibitions

Sniff @ Galeria de Arte do SESI Sao Paulo, Brazil
May 7th - 13th 2010
Sniff is also a finalist in FILE Prix Lux.

Sniff @ the Dray Walk Gallery, London
July 27th - August 29th 2010
Presentation sponsored by TBWA.

Sniff @ Creative Thrift Shop Brooklyn, New York
March 31st - April 30th 2010
SNIFF will be shown @ CTS nights during April

Sniff @ Beall Center University of California Irvine
January 8th - May 7th 2010
SNIFF will be included in the Emergence exhibition
opening as part of Digital Arts and Culture '09

Sniff @ Idea Festival Louisville, Kentucky
Sep. 26th - October 31st 2009

Sniff @ Conflux New York City
Sep. 17th - 20th 2009
SNIFF was hosted by Not An Alternative at The Change You Want To See gallery as part of the city wide Conflux 2009 festival in New York.