Spectacle of Change
Spectacle of Change is a portrait study of six artists whos' work bridges
between tactile and digital means of production. The portraits are created using 3D scans and
the rendered in real time across four monolithic high resolution displays.
The project is the result of the ScreenLab 0x01 residency in MediaCityUK, hosted by the University of Salford and organized by Kit Turner and Elliot Woods.
The Treachery of Sanctuary
by Chris Milk
I teamed up with Chris Milk and Ben Tricklebank to direct the software development for their
latest installation for the San Francisco Creators Project event.
The Treachery of Sanctuary is three towering projections above a still reflecting pool. Standing before the display you are surprised as your shadow begins to dissolve, transforming into hundreds of small birds fluttering upwards to join the flock. Within just a few moments your silhouette has completely disintegrated leaving no trace of you left in the image.
Rag & Bone NYFW Commission
We were commissioned by Rag & Bone to create a custom visual experience
for their spring runway show at Pier 57 in Chelsea, New York.
We scanned the warehouse space using depth sensors and a RED camera and using the RGBDToolkit created a glitchy digital landscape treatment to backdrop the show
Britons and the Sea
I represented our studio Flightphase in teaming up with
The Light Surgeons to implement bespoke software for 'Voyagers',
a new permanent audio-visual installation for the National Maritime Museum in Greenwich.
The new 'Voyagers' gallery contains a wave-like projection surface stretching featuring generative animation mixed moving image from the museum's collection.
The University of Central Florida in Orlando commissioned Karolina Sobecka to create an art installation
in the lobby of the newly constructed Partnership III building, home to the Institute for Simulation and Training.
Forth is an interactive projection depicting a vast and changing sea populated with people in boats. The ocean and weather change with the time of day and real time data from internet weather services. Visitors on site can also interact with the projection by placing small paper boats on the ocean's surface.
The experience is heightened by a sound environment which responds to the weather and visitors passing through the space.
» more about Forth & blog.
» documentation on vimeo
Cosmopolitan of Las Vegas Lobby Columns
Lead by the LAB @ Rockwell, the
permanent installation in the West Lobby of the new Cosmopolitan Hotel/Casino
features eight giant central columns wrapped in LCD screens and mirrors featuring live generative graphics.
The Lab created three unique generative designs for the 384 independently controllable screens. Throughout the day, the images shift through the four seasons, or transform the room into an effervescent chamber, or showcase a a dance performance.
» Rockwell Group project page
» documentation on Vimeo
In collaboration with Miya Ando, we created an interactive
light sculpture from steel and electronics. Intended as a
study of how non-sentient objects are able to absorb the energy around them, the Hikari Cube responds
to those who pass by with responsive patterned light.
» project details
A project by Karolina Sobecka, Sniff
is an interactive dog projected in a vacant storefront window.
As you approach he will track you and attempt to decipher your intentions.
Surprise him and he'll bark or hold out your hand to show you mean well. Forming a
relationship he decides to be defensive, friendly, aggressive or indifferent.
» project details
» sniff blog on Karolina's site