James George is a media artist and programmer using code to create images and experiences in physical space. His work takes the form of permanent architectural installations, public projections, and mobile applications.
Projects & Exhibitions
Freefall Highscore - Antagonistic Mobile Game - http://www.freefallhighscore.com
The Creators Project+Eyebeam Arthack commission premiering October 2011
Voyagers - Permanent Audio-Visual installation Collaboration with The Light Surgeons.
National Maritime Museum, Greenwich England 2011
DepthEditorDebug - Print Series
Festival Enter:5. Czech Republic 2011
Forth - Permanent Interactive Projection - Lead Software Development - http://www.flightphase.com/peopleInBoats
Commissioned by University of Central Florida Institute For Simulation and Training, Orlando Florida 2011
Temporary Cities - Audio-visual performance http://www.temporarycities.com
12 Nights performance series, Art Basel, Miami 2010
Puff - Emissions visualizer - Software Development http://www.amateurhuman.org
Maker's Faire, New York, NY 2010
Article Biennale, Stavanger, Norway 2010
What I Remember - Process video
Cologne OFF VII Art & The City 2011
Urban Research Programme, Directors Lounge Film Festival, Berlin Germany 2011
Hesitation - Process video
Pixilerations v.7 Providence, RI. 2010
Future Selves on the Big Screen Project, New York, NY 2010
International Computer Music Conference, Stony Brooke, NY. 2010
Directors Lounge Film Festival, Berlin Germany 2010
Hikari Cube - Interactive sculpture
Resplendency, EAST/WEST Project, Berlin, Germany 2010
Sniff - Interactive public projection - Software Design http://www.gravitytrap.com/sniff
Interaction I/O/I Barcelona, Spain 2011
FILE Festival Sao Paulo, Brazil 2010
Dam Stuhltrager Gallery, Brooklyn, NY, 2010
Emergence: Art & Artificial Life, Beall Center, University of California, Irvine, 2009
The Idea Festival, Louisville Kentucky, 2009
Conflux Festival, The Change You Want To See Gallery, Brooklyn NY 2009
The Creators Project+Eyebeam Arthack commission premiering October 2011
Voyagers - Permanent Audio-Visual installation Collaboration with The Light Surgeons.
National Maritime Museum, Greenwich England 2011
DepthEditorDebug - Print Series
Festival Enter:5. Czech Republic 2011
Forth - Permanent Interactive Projection - Lead Software Development - http://www.flightphase.com/peopleInBoats
Commissioned by University of Central Florida Institute For Simulation and Training, Orlando Florida 2011
Temporary Cities - Audio-visual performance http://www.temporarycities.com
12 Nights performance series, Art Basel, Miami 2010
Puff - Emissions visualizer - Software Development http://www.amateurhuman.org
Maker's Faire, New York, NY 2010
Article Biennale, Stavanger, Norway 2010
What I Remember - Process video
Cologne OFF VII Art & The City 2011
Urban Research Programme, Directors Lounge Film Festival, Berlin Germany 2011
Hesitation - Process video
Pixilerations v.7 Providence, RI. 2010
Future Selves on the Big Screen Project, New York, NY 2010
International Computer Music Conference, Stony Brooke, NY. 2010
Directors Lounge Film Festival, Berlin Germany 2010
Hikari Cube - Interactive sculpture
Resplendency, EAST/WEST Project, Berlin, Germany 2010
Sniff - Interactive public projection - Software Design http://www.gravitytrap.com/sniff
Interaction I/O/I Barcelona, Spain 2011
FILE Festival Sao Paulo, Brazil 2010
Dam Stuhltrager Gallery, Brooklyn, NY, 2010
Emergence: Art & Artificial Life, Beall Center, University of California, Irvine, 2009
The Idea Festival, Louisville Kentucky, 2009
Conflux Festival, The Change You Want To See Gallery, Brooklyn NY 2009
Workshops
Animating three dimensional geometry in openFrameworks. Waves festival. Vienna, Austria October 2011
Introduction to openFrameworks. Coded Cultures festival. Vienna, Austria September 2011
Introduction to openFrameworks. Interactive Telecommunications Program, NYU. New York, September 2011
Open/Public openFrameworks workshop, Interactive Projections group, Victoria & Albert Museum, London, England 2010
Introduction to openFrameworks. Coded Cultures festival. Vienna, Austria September 2011
Introduction to openFrameworks. Interactive Telecommunications Program, NYU. New York, September 2011
Open/Public openFrameworks workshop, Interactive Projections group, Victoria & Albert Museum, London, England 2010
Collaborators
A list of collaborating artists on finished works
Miya Ando
Alice Gosti
The Light Surgeons
Hellicar & Lewis
Michael McCrea
Daniel Peterson
Alexander Porter
Tivon Rice
Karolina Sobecka
Miya Ando
Alice Gosti
The Light Surgeons
Hellicar & Lewis
Michael McCrea
Daniel Peterson
Alexander Porter
Tivon Rice
Karolina Sobecka
Professional Experience
2011
Flightphase - Technical Director - Brooklyn, NY
Flightphase is a art and design studio based creating work that is engaging and evocative, embracing new media and emerging formats as well as traditional tools of creative expression
2010-2011
Rockwell Group LAB - Software Design Consultant - New York, NY
Contributing to the design of the LAB's Environment Choreography System, a solution for designing networked environments within an interactive architecture context.
2009
Google - Mobile video software intern - Shanghai China
2007-2009
Rubicon Int. - Web systems architect - Portland, OR
Flightphase - Technical Director - Brooklyn, NY
Flightphase is a art and design studio based creating work that is engaging and evocative, embracing new media and emerging formats as well as traditional tools of creative expression
2010-2011
Rockwell Group LAB - Software Design Consultant - New York, NY
Contributing to the design of the LAB's Environment Choreography System, a solution for designing networked environments within an interactive architecture context.
2009
Google - Mobile video software intern - Shanghai China
2007-2009
Rubicon Int. - Web systems architect - Portland, OR
Education
University of Washington, Seattle Washington - B.S. Computer Science