curriculum vitae

James George is an artist and software engineer focusing on interactive installations, computer graphics, and video processing. He holds a BS Computer Science with a focus on digital arts from the University of Washington, Seattle.


Exhibitions & Screenings

Hesitation screening at ICMC New York, New York 2010

Sniff at Dray Walk Gallery, Presentation sponsored by TBWA, London, England 2010

Sniff at Dam, Stultrager / Creative Thrift Shop Curated by EAST/WEST Project Brooklyn, New York 2010

Hikari Cube at Resplendency group exhibition EAST/WEST Project Berlin, Germany 2010

Hesitation screened at 6th Annual Directors Lounge Berlin, Germany 2010

Sniff at Emergence: Art & Artificial Life Beall Center for Art and Technology University of California Irvine 2010

Sniff at the Idea Festival Louisville, Kentucky, 2009

Sniff at the Conflux Festival New York, NY 2009

Soma part of Dancing in the Digital Domain, Meany Hall Theater Seattle, Washington 2008

Experience / Clients

Software systems architect, Rockwell Group LAB. Collaboratively developing the Open Toolkit for Sensing People in Spaces http://opentsps.com 2010

Freelance software development for visualizaing live symphonic performances. University of Washington Departmant of Digital Arts and Experimental Media, 2010

Mobile video engineer intern, Google, Shanghai China, 2009

Web user interface systems architect for Atlas: Curriculum Mapping, Rubicon Int. 2007-2009

Skills

Application and implementation of computer vision and computer graphics algorithms to create interactive and generative systems.

Understanding of industry standard practices, emphasis on creating reusable code based on software design principles.

Work extensively in creative coding environments openFrameworks, Cinder, Processing, Arduino.

Created ColorCipher, an iPhone logic puzzle game available on the App Store.

Fluent in C++, Objective-C, Java, JavaScript, and PHP programming languages.

Relevant Coursework

Bachelor of Science in Computer Science
Department of Computer Science & Engineering
University of Washington, Seattle

Studied advance Human Computer Interaction with James Landay
- researched privacy-centered design of mobile applications

Studied Computer Vision with Rajesh Rao
- implemented image content extraction and facial recognition systems

Studied Computer Graphics with Brian Curless (masters level course)
- designed 3d modeling and animation systems; implemented ray traced scene rendering

Studied Stereoscopic Cinema with Stephanie Andrews
- created two experimental films; R&D of stereoscopic digital editing workflow

Studied Experimental Video with Shawn Brixey
- emphasis on algorithmic processes to expand cinematic language and expression