James George is a media artist and programmer using code to create images and experiences in physical space. His work takes the form of permanent architectural installations, public projections, and mobile applications.


Projects & Exhibitions

Freefall Highscore - Antagonistic Mobile Game - http://www.freefallhighscore.com
    The Creators Project+Eyebeam Arthack commission premiering October 2011

Voyagers - Permanent Audio-Visual installation Collaboration with The Light Surgeons.
    National Maritime Museum, Greenwich England 2011

DepthEditorDebug - Print Series
    Festival Enter:5. Czech Republic 2011

Forth - Permanent Interactive Projection - Lead Software Development - http://www.flightphase.com/peopleInBoats
    Commissioned by University of Central Florida Institute For Simulation and Training, Orlando Florida 2011
    
Temporary Cities - Audio-visual performance http://www.temporarycities.com
    12 Nights performance series, Art Basel, Miami 2010

Puff - Emissions visualizer - Software Development http://www.amateurhuman.org
    Maker's Faire, New York, NY 2010
    Article Biennale, Stavanger, Norway 2010

What I Remember - Process video
    Cologne OFF VII Art & The City 2011
    Urban Research Programme, Directors Lounge Film Festival, Berlin Germany 2011

Hesitation - Process video
    Pixilerations v.7 Providence, RI. 2010
    Future Selves on the Big Screen Project, New York, NY 2010
    International Computer Music Conference, Stony Brooke, NY. 2010
    Directors Lounge Film Festival, Berlin Germany 2010

Hikari Cube - Interactive sculpture
    Resplendency, EAST/WEST Project, Berlin, Germany 2010

Sniff - Interactive public projection - Software Design http://www.gravitytrap.com/sniff
    Interaction I/O/I Barcelona, Spain 2011
    FILE Festival Sao Paulo, Brazil 2010
    Dam Stuhltrager Gallery, Brooklyn, NY, 2010
    Emergence: Art & Artificial Life, Beall Center, University of California, Irvine, 2009
    The Idea Festival, Louisville Kentucky, 2009
    Conflux Festival, The Change You Want To See Gallery, Brooklyn NY 2009

Workshops

Animating three dimensional geometry in openFrameworks. Waves festival. Vienna, Austria October 2011

Introduction to openFrameworks. Coded Cultures festival. Vienna, Austria September 2011

Introduction to openFrameworks. Interactive Telecommunications Program, NYU. New York, September 2011

Open/Public openFrameworks workshop, Interactive Projections group, Victoria & Albert Museum, London, England 2010

Collaborators

A list of collaborating artists on finished works

    Miya Ando
    Alice Gosti
    The Light Surgeons
    Hellicar & Lewis
    Michael McCrea
    Daniel Peterson
    Alexander Porter
    Tivon Rice
    Karolina Sobecka

Professional Experience

2011
Flightphase - Technical Director - Brooklyn, NY
Flightphase is a art and design studio based creating work that is engaging and evocative, embracing new media and emerging formats as well as traditional tools of creative expression

2010-2011
Rockwell Group LAB - Software Design Consultant - New York, NY
Contributing to the design of the LAB's Environment Choreography System, a solution for designing networked environments within an interactive architecture context.

2009
Google - Mobile video software intern - Shanghai China

2007-2009
Rubicon Int. - Web systems architect - Portland, OR

Education

University of Washington, Seattle Washington - B.S. Computer Science