curriculum vitae
James George is an artist and software engineer focusing on interactive installations, computer graphics, and video processing. He holds a BS Computer Science with a focus on digital arts from the University of Washington, Seattle.
Exhibitions & Screenings
Hesitation screening at
ICMC
New York, New York 2010
Sniff at
Dray Walk Gallery,
Presentation sponsored by TBWA,
London, England 2010
Sniff at
Dam, Stultrager / Creative Thrift Shop
Curated by EAST/WEST Project
Brooklyn, New York 2010
Hikari Cube at
Resplendency group exhibition
EAST/WEST Project
Berlin, Germany 2010
Hesitation screened at
6th Annual Directors Lounge
Berlin, Germany 2010
Sniff at
Emergence: Art & Artificial Life
Beall Center for Art and Technology
University of California Irvine 2010
Sniff at the Idea Festival
Louisville, Kentucky, 2009
Sniff at the Conflux Festival
New York, NY 2009
Soma
part of Dancing in the Digital Domain,
Meany Hall Theater
Seattle, Washington 2008
Experience / Clients
Software systems architect, Rockwell Group LAB. Collaboratively developing the Open Toolkit for Sensing People in Spaces
http://opentsps.com 2010
Freelance software development for visualizaing live symphonic performances.
University of Washington Departmant of Digital Arts and Experimental Media, 2010
Mobile video engineer intern, Google, Shanghai China, 2009
Web user interface systems architect for Atlas: Curriculum Mapping, Rubicon Int. 2007-2009
Skills
Application and implementation of computer vision and computer graphics algorithms to create interactive and generative systems.
Understanding of industry standard practices, emphasis on creating reusable code based on software design principles.
Work extensively in creative coding environments openFrameworks, Cinder, Processing, Arduino.
Created ColorCipher, an iPhone logic puzzle game available on the App Store.
Fluent in C++, Objective-C, Java, JavaScript, and PHP programming languages.
Relevant Coursework
Bachelor of Science in Computer Science
Department of Computer Science & Engineering
University of Washington, Seattle
Studied advance Human Computer Interaction with James Landay
- researched privacy-centered design of mobile applications
Studied Computer Vision with Rajesh Rao
- implemented image content extraction and facial recognition systems
Studied Computer Graphics with Brian Curless (masters level course)
- designed 3d modeling and animation systems; implemented ray traced scene rendering
Studied Stereoscopic Cinema with Stephanie Andrews
- created two experimental films; R&D of stereoscopic digital editing workflow
Studied Experimental Video with Shawn Brixey
- emphasis on algorithmic processes to expand cinematic language and expression